[Ocaml-biz] Let's choose a market
Brandon J. Van Every
vanevery at indiegamedesign.com
Sat Sep 11 02:30:26 PDT 2004
Brian Hurt wrote:
>
> Embedded/Realtime- maybe later. I have concerns with GC &
> realtime (of
> course, swappable memory and realtime don't play well
> together). Also,
> they tend to have too much hardware interface.
But there's that guy who posts on caml-list who's doing an embedded
glass machining table with the OCaml controller under GPL and all of
that. So it can be done just fine.
> Rendering farms, crypto- probably not. These are two places
> where even a 10% performance hit isn't acceptable.
I'm not believing you here. If what you said was true, rendering farms
would get written in C rather than C++. I think this is a C FFI /
Bigarray issue, not a "can't use a HLL" issue. ILM uses Python to
control its rendering farms. Of course, that's just the network glue,
not the rendering code.
> I'm really starting to think something Ocaml needs is a kick
> ass, take no prisoners, best of breed linear algebra library.
Several exist at http://caml.inria.fr/humps/caml_Mathematics.html
Do any kick sufficient ass per your definitions?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.
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