[Ocaml-biz] Let's choose a market
Brandon J. Van Every
vanevery at indiegamedesign.com
Sat Sep 11 10:57:20 PDT 2004
Brian Hurt wrote:
> Brandon J. Van Every wrote:
>
> > > Rendering farms, crypto- probably not. These are two places
> > > where even a 10% performance hit isn't acceptable.
> >
> > I'm not believing you here. If what you said was true,
> > rendering farms
> > would get written in C rather than C++. I think this is a C FFI /
> > Bigarray issue, not a "can't use a HLL" issue. ILM uses Python to
> > control its rendering farms. Of course, that's just the
> > network glue, not the rendering code.
>
> The glue code, yes. The rendering itself?
Not in Python, of course. My point is that even slow languages are
useful for rendering farms.
> Most crypto is done in C, when it isn't done in assembler. As they
> actually do measure the performance of different implementations.
Crypto isn't rendering. Rendering is inelegant, it has many complicated
cases to consider. There's a reason I picked OCaml as my successor
language.
> > Several exist at http://caml.inria.fr/humps/caml_Mathematics.html
> > Do any kick sufficient ass per your definitions?
>
> No. There are a couple of BLAS/LAPACK wrappers. I want
> something better than BLAS/LAPACK.
But do others? I mean, from a brand identity standpoint, BLAS/LAPACK
has a strong one.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
When no one else sells courage, supply and demand take hold.
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